Summary
In this chapter, we learned all about tile maps, how to create them and add dynamic objects, and how to navigate around them while avoiding colliding with our collision objects.
So far in the book, we have mainly been building the game for mobile, but Flutter also supports other platforms. In the next chapter, we will show you how to build the app for web and desktop, convert the game to support the bigger available screen area, and add extra controls to move George around with the keyboard.