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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Playing sound effects

As mentioned in the previous section, when playing sound effects, we need to handle the pausing and resuming of the sound effects if they are still playing when the app is put in the background, for instance, to check something else on your phone, as this is not currently handled by the library.

We will initially update our Character class, which is our top-level base class for all our sprites, to add onPaused and onResumed callbacks, which all our sprites can use.

We will then listen for life cycle change events in our game and if these are called, we will iterate over all our sprites and pass on these events.

And finally, as the sound effects are related to George, we will update the George class to play sounds and pause and resume these sound effects when needed. Let's get started:

  1. Open up the character.dart file. At the bottom of the Character class, add the following function definitions:
    void onPaused() {}
    void onResumed() {}
...
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