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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Creating the NPC Character Blueprint

To get started, we will need to create a new Character Blueprint class. Since we already have a location for characters, navigate to the character folder located in your Content Browser under Content | Blueprints | Characters (create a new character folder in content/blueprints if one is not there already, just to stay more organized; you can even drag your FieldPlayer Blueprint into the character folder if you'd like), and add a new character by clicking on Add New | Blueprint Class:

Creating the NPC Character Blueprint

The Pick Parent Class window will pop up. This will allow you to pick a common parent class for your Blueprint class or create your own class:

Creating the NPC Character Blueprint

UE4 has a lot of common classes built in, which have a lot of the frameworks of several different types of classes already built for us. One of those classes is Character which allows us to work with a common character framework for use with any type of character pawn we want. So, from this window, select Character.

Once you have...

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