Summary
In this chapter, we used material and geometry nodes to bake Edge Masks for the various parts of the model. We then created textures, edge wear, roughness maps, and normal maps. Texturing the T-72 tank model completes the final project of this book.
We have now covered all the essential tools and techniques for modeling, texturing, and rigging in Blender. Having seen the procedures and workflows for creating advanced high-poly models, you are now ready to take on new projects by applying some of the skills you have learned from this book. Regardless of what your next project is going to be, the methods used will remain similar, and you can always revisit previous chapters to sharpen your abilities.