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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – applying the Boolean modifier

This is a pretty easy step. It takes the Booleans you have made and converts the Boolean operations to a mesh model, just as you converted the Subdivision Surface to a mesh model. Check the following steps:

  1. Select Cabin. In the top Add Modifier subpanel, click on the Apply button. This will make the Boolean modification permanent.
  2. Now, repeat this for the other two Add Modifier subpanels.
  3. In the Layers buttons of the 3D View header, select Layer 1 and Layer 2.
  4. Use the MMB to inspect your sloop.
  5. Increment the filename and save the file.

What just happened?

Congratulations, the sloop is well on its way. You have completed making the hull and the cabin. Making the basic shape of the cabin was very similar to how you made the jon boat. The big change was using Boolean modifiers. They made quick work out of cutting out the portals and the door.

So, with your model, the Difference operation left the entire cabin that was not part of the Door Boolean...

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