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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a spaceship hull


In this recipe we will create a spaceship hull material, adding also random light windows and the spaceship's name logo as if painted in red on the hull itself:

Getting ready

  1. Start Blender and switch to the Cycles Render engine. Select the default cube and delete it.

  2. With the mouse cursor in the 3D view press Shift + A on the keyboard and add a torus primitive (Shift + A | Mesh | Torus). Still in Edit Mode scale it at least two times bigger (press A to select all the vertexes, then digit S | 2 | Enter).

  3. Go out of Edit Mode and in the Outliner select the lamp; in the Object Data panel to the right change it to a Sun, then set the Size to 0.100. Click on the Use Nodes button and set the Strength to 10.000. Change the color to RGB 0.800.

  4. Go to the World window and click on the Use Nodes button under the Surface tab; click on the little square with a dot on the right side of the color slot: from the menu select Sky Texture. Set the Strength to 0.100.

  5. Select the Camera and...

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