Chapter 6. Implementing the Scene and Gameplay
It may be a long time before we really get ready to create our Fruit Ninja game, which is Kinect-based, with some augmented reality features. We have already obtained the knowledge of building complete Kinect applications with image streaming, skeleton tracking, and simple multi-touch gesture support. Now, in this chapter we will integrate all that we learnt together to quickly finish the basic elements of our game, and add simple game logic that includes computing the player scores and dynamically changing difficulty levels.
We will not include all the components of a complete commercial game because of the page and resource limitation. Good art design (graphics, sound, and so on) is always important for a game to grasp the consumer's attention at first sight. Other features, including network and multiplayer supports, will highly increase the replay-ability of the game. But these are not necessary for this book to introduce and implement, as...