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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Catching the monster


We have now come to the culmination of our scene: catching the monster. The monster can be hit by the ice balls, and the balls explode on impact, but nothing happens to the monster. If you recall, the player throws the ice balls at the monster in order to freeze them. What we will do then is add a script to slow down our monster with each ice ball hit, and when the monster is hit enough times, it will freeze. Perform the following directions to add and review the script:

  1. From the menu, select GameObject | UI | Canvas. This will add a new Canvas and EventSystem objects to the scene. Delete the EventSystem and rename the CanvasCaught_UI. Reparent the Caught_UI object to the CatchScene object.
  2. Select the Caught_UI object in the Hierarchy window, and from the menu, select GameObject | UI | Text. Rename the new Text object Frozen, and set the Rect Transform and Text component parameters in the Inspector window to match the following screenshot:

    The Frozen component settings...

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