Working with particle behaviors
While there are already a ton of parameters you can animate by keyframing their values in the particle and cell emitters, Motion offers you a few particle behaviors worth taking a look at from the library as well.
Getting ready
From this chapter's exercise files, double-click the 07_04
project. Play back the project. The animation consists of a bouncing alarm clock from Motion's library in the foreground and a particle system referencing that alarm clock in the background. Unlike the other particle systems we've worked with in the previous recipes, the source of the particle system has been turned back on to preserve it. Our goal is to add two particle behaviors to have the clocks scale down and spin over its life cycle. By adjusting the speed and direction of our emitter, we will also have the clocks look like they're being pulled off into the distance. Also note, the anchor point of the clock was adjusted in advance in order to have the particles spin around...