45.1 An Overview of Cycle Keyframes
Clearly, position keyframes can be used to add intermediate state changes into the animation timeline. While this works well for small numbers of state changes, it would be cumbersome to implement in larger quantities. To make a button shake 50 times when tapped to indicate that an error occurred, for example, would involve the manual creation of 100 position keyframes to perform small clockwise and anti-clockwise rotations. Similarly, to implement a bouncing effect on a view as it moves across the screen would be an equally time consuming task.
For situations where state changes need to be performed repetitively, MotionLayout includes the Cycle and Time Cycle keyframes. Both perform the same tasks, with the exception that KeyCycle frames are based on frame positions within an animation path, while KeyTimeCycles are time-based in cycles per second (Hz).
Using these KeyCycle frames, the animation timeline is essentially divided up into subsections...