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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java FREE CHAPTER 2. First Contact – Java, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Java is everywhere

The core Java fundamentals that we are about to learn apply when working within classes that we inherit from (such as Activity/AppCompatActivity), as well as classes that we write ourselves (as we will start to do in Chapter 10, Object-Oriented Programming).

As it is more logical to learn the basics before we write our own classes, we will be using the extended Activity class, AppCompatActivity, to add lots of different code in a whole bunch of mini-projects in the next few chapters to learn and practice Java. We will use Log and Toast again to see the results of our coding. In addition, we will use more methods that we will write ourselves (called from buttons), as well as the overridden methods of the Activity class to trigger the execution of our code. We will finally get the full details on methods in Chapter 9, Java Methods.

When, however, we move onto Chapter 10, Object-Oriented Programming, and start to write our own classes, as well as understand more about how...

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