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Android Design Patterns and Best Practice

You're reading from   Android Design Patterns and Best Practice Create reliable, robust, and efficient Android apps with industry-standard design patterns

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467218
Length 370 pages
Edition 1st Edition
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Author (1):
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Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
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Table of Contents (14) Chapters Close

Preface 1. Design Patterns FREE CHAPTER 2. Creational Patterns 3. Material Patterns 4. Layout Patterns 5. Structural Patterns 6. Activating Patterns 7. Combining Patterns 8. Composing Patterns 9. Observing Patterns 10. Behavioral Patterns 11. Wearable Patterns 12. Social Patterns 13. Distribution Patterns

The bridge pattern


The main difference between adapters and bridges is that adapters are built to correct incompatibilities that arise from our design, whereas a bridge is constructed before, and its purpose is to separate an interface from its implementation, so that we can modify and even replace the implementation without changing client code.

In the following example, we will assume that users of our sandwich builder app will have a choice of open or closed sandwiches. Apart from this one factor, these sandwiches are identical in that they can contain any combination of fillings, although to simplify matters, there will only be a maximum of two ingredients. This will demonstrate how we can decouple an abstract class from its implementations so that they be modified independently.

The following steps explain how to construct a simple bridge pattern:

  1. Begin by creating an interface like the one seen here:

    public interface SandwichInterface { 
     
        void makeSandwich(String filling1...
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