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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Creating a Shape for Animation

Before we perform any sort of animation, we'll need to create a visual shape to manipulate. Once this shape has been established, we'll perform a specific type of tween that only works with shapes. It will likely come as no surprise to anyone that this type of tween is called a Shape Tween.

Note

The term "tween" is shorthand for "in-between" and is a traditional animator's term, describing the frames that exist in-between the main "key" frames that are drawn by a senior animator. These would be filled in by less-skilled junior animators using the "key" frames as a guide. Tweens in Animate work in much the same way!

Let's now create a shape object to perform a bit of animation with:

  1. First, create a new ActionScript 3.0 document and set the width to 1280 and the height to 720, with an FPS setting of 30. You can verify that you've done this correctly from the Properties panel...
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