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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Exporting our object from Blender


We dreamed up our creation.

We sketched our crate.

We modeled and UV unwrapped it in Blender.

Unreal is now ready to receive our creation.

Before we export our model from Blender, there are a few things we can do to make sure everything comes out perfect. Unreal can get finicky when it comes to importing objects, and with just a few steps we can minimize any potential issues.

Let's get started by applying scaling:

Applying scaling to our object

During the process of setting up our scene, we scaled the default cube so we could use it as a starting point when building our crate. To ensure we do not have any problems during the exporting process, we need to apply our scaling to the object; this essentially tells Blender that the object is no longer scaled but is really that size:

  1. Make sure you are in Object mode.

  2. Press Ctrl + A, this will open the Apply menu.

  3. Select Scale.

With our scaling applied, we can move on the next important step in prepping our object for export...

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