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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – the Particle class


  1. Add a new class file to the Robot Rampage project called Particle.cs.

  2. Add the following using directives to the Particle class:

    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
  3. Update the class declaration for the Particle class to derive it from the Sprite class:

    class Particle : Sprite
  4. Add declarations to the Particle class:

    #region Declarations
    private Vector2 acceleration;
    private float maxSpeed;
    private int initialDuration;
    private int remainingDuration;
    private Color initialColor;
    private Color finalColor;
    #endregion
  5. Add properties to the Particle class:

    #region Properties
    public int ElapsedDuration
    {
        get
        {
            return initialDuration - remainingDuration;
        }
    }
    
    public float DurationProgress
    {
        get
        {
            return (float)ElapsedDuration /
                (float)initialDuration;
        }
    }
    
    public bool IsActive
    {
        get
        {
            return (remainingDuration > 0);
        }
    }
    #endregion
  6. Add a constructor to the Particle...

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