Chapter 7. Robot Rampage – Lots and Lots of Bullets
Robot Rampage is already looking pretty good! We have a tile-based game world and a mobile player tank with the ability to rotate its cannon independently of the tank's base. But it is not quite finished yet.
In this chapter, we will complete the build by looking at the following topics:
Adding an updated particle-based visual effects system
Adding weapons to the player's arsenal
Adding enemy robo-tanks to the map
Building a path-finding system to allow the enemy to hunt down the player
Implementing computer terminals the player can shut down
Wrapping the game in a game flow structure