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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – overriding the Update() method – part 2


  1. Inside the Public Methods region of the Player class, add the Jump() method:

    public void Jump()
    {
        velocity.Y = -500;
    }
  2. Add the following to the Update() method right after the if statement for detecting movement to the right, and before the check for which animation to play:

    if (keyState.IsKeyDown(Keys.Space) ||
        (gamePad.Buttons.A == ButtonState.Pressed))
    {
        if (onGround)
        {
            Jump();
            newAnimation = "jump";
        }
    }
    
    if (currentAnimation == "jump")
        newAnimation = "jump";
  3. Still in the Update() method, add the following line right before the call to base.Update() (outside of the conditional for the player being dead—being dead will not prevent the player's body from falling due to gravity):

    velocity += fallSpeed;
  4. Execute the Gemstone Hunter project. Use the Space bar or the A button on the gamepad to jump.

What just happened?

When you execute the game, the player will fall with increasing speed and land on the...

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