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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – creating the menu bar


  1. Double-click on the MapEditor.cs file in Solution Explorer to open the MapEditor form in the design window.

  2. Click on the empty MenuStrip you previously added to the form, and add menu entries for the following items:

    • &File

      • &Load Map

      • &Save Map

      • (A single dash, creating a separator line)

      • E&xit

    • &Tools

      • &Clear Map

    • &Layer

      • &Background

      • &Interactive

      • &Foreground

  3. Double-click on the Exit item under the File menu to have C# automatically generate an event handler for the Exit menu item.

  4. Enter the following code into the exitToolStripMenuItem_Click() event handler:

    game.Exit();
    Application.Exit();

What just happened?

We now have a standard Windows menu attached to our form with a few entries for our level editor. In order to add code to menu items other than the Exit command, we need to make modifications to our Game1 class, so we will come back to them after we have laid out all of the items on our display.

Tip

What are all those ampersands...

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