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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Chapter 8. Gemstone Hunter – Put on Your Platform Shoes

Gemstone Hunter places the player in the role of an adventuring, treasure hunting archeologist, roaming the wilderness collecting gemstones while avoiding zombies, skeletons, and mummies.

Unlike the other games presented in this book, Gemstone Hunter will not automatically generate levels. For this reason, the game can be viewed more along the lines of a project starter to explore topics like combining Windows Forms and XNA to produce a level editor, and an introduction to the basics of building a platform-style game.

The XNA Creator's Club website provides a number of "Starter Kits" that contain sample code and images to get you started on developing specific types of games. The Platform Starter Kit was introduced with XNA 3.1 and included in the XNA Game Studio distribution. We are going to make use of some of the graphics from this Starter Kit in Gemstone Hunter. We will not use the actual starter kit itself, however, as we want to...

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