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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – viewing the StarField in action


  1. Add the following declaration to the Game1 class:

    StarField starField;
  2. In the declarations area of the Game1 class, temporarily modify the declaration for gameState from GameStates.TitleScreen to GameStates.Playing:

    GameStates gameState = GameStates.Playing;
  3. Update the LoadContent() method of the Game1 class to initialize the starField object. Be sure to place this code after the spriteSheet texture is loaded.

    starField = new StarField(
        this.Window.ClientBounds.Width,
        this.Window.ClientBounds.Height,
        200,
        new Vector2(0, 30f),
        spriteSheet,
        new Rectangle(0, 450, 2, 2));
  4. In the Upate() method, add the following line to the GameStates.Playing section of the switch statement you created earlier:

    starField.Update(gameTime);
  5. In the Draw() method, change the background color from Color.CornflowerBlue to Color.Black.

  6. Still in the Draw() method, add the following line to the if block containing GameStates.Playing:

    starField.Draw(spriteBatch...
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