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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – Phong shading with Phong lighting


  1. Open the file ch3 Sphere_Phong.html in your HTML5 Internet browser. The page will look similar to the following screenshot:

  2. The interface is very similar to the Goraud example's interface. Please notice how the Phong shading combined with Phong lighting delivers a more realistic scene.

  3. Click on the button Code. This will bring up the code viewer area. Check the vertex shader and the fragment shader with the respective buttons that will appear under the code viewer area. As in previous examples, the code has been commented extensively so you can understand every step of the process.

  4. Now click on the button Controls to go back to the original layout. Modify the different parameters of the Phong lighting model to see the immediate result on the scene to the right.

What just happened?

We have seen the Phong shading and Phong lighting in action. We have explored the source code for the vertex and fragment shaders. We have also modified the different...

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