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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Post-processing


Post-processing effects are the effects that are created by re-rendering the image of the scene with a shader that alters the final image somehow. Think of it as if you took a screenshot of your scene, opened it up in your favorite image editor, and applied some filters. The difference is that we can do it in real time!

Examples of some simple post-processing effects are:

  • Grayscale

  • Sepia tone

  • Inverted color

  • Film grain

  • Blur

  • Wavy/dizzy effect

The basic technique for creating these effects is relatively simple: A framebuffer is created that is of the same dimensions as the canvas. At the beginning of the draw cycle, the framebuffer is set as the render target, and the entire scene is rendered normally to it. Next, a full-screen quad is rendered to the default framebuffer using the texture that makes up the framebuffer's color attachment. The shader used during the rendering of the quad is what contains the post-process effect. It can transform the color values of the rendered scene...

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