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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Command Buffers and Synchronization

In this chapter, we will cover the following recipes:

  • Creating a command pool
  • Allocating command buffers
  • Beginning a command buffer recording operation
  • Ending a command buffer recording operation
  • Resetting a command buffer
  • Resetting a command pool
  • Creating a semaphore
  • Creating a fence
  • Waiting for fences
  • Resetting fences
  • Submitting command buffers to a queue
  • Synchronizing two command buffers
  • Checking if processing of a submitted command buffer has finished
  • Waiting until all commands submitted to a queue are finished
  • Waiting for all submitted commands to be finished
  • Destroying a fence
  • Destroying a semaphore
  • Freeing command buffers
  • Destroying a command pool
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