Before we begin, it is worth noting one of the challenges for writing this book. Like most development tools, Unity is constantly evolving as the developers make improvements and extend its functionality. These projects have been tested with three versions of Unity and two versions of the OVRPlugin for compatibility and accuracy. Our goal was to provide instructions which cover a wide range of user setups. But even with the extensive testing, we were often plagued by the speed at which Oculus and Unity made changes to their products. It is extremely difficult to stay on the cutting edge of ever-evolving platforms, technologies, and methodologies.
Where possible, we've included alternate instructions for a few procedures, but readers should visit https://unity3d.com/unity/roadmap, to keep up to date with features and functionality of the engine.
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