Testing the animation
We are almost at the end of the chapter. All we have to do now is to test the retargeted animations we created for the UE5 Mannequin (Manny) and our MetaHuman characters, using UE Sequencer to carry out this task. We will do a deep dive into Sequencer in Chapter 9, but for now, let’s keep it simple:
- In the From_Mixamo folder, right-click and choose Cinematics | Level Sequence:
Figure 8.37: Creating the Level Sequence
- Rename Level Sequence to
LS_Mixamo_Test
(LS is the naming convention we use to denote a Level Sequence). - Double-click to open it, then rearrange the Sequencer tab so it is docked with Content Browser.
Figure 8.38: Docking Sequencer
- Open the Level we created in the previous section – Mixamo_To _MH_Test.
- Drag the following characters into the Level:
- The Y_Bot character (from the From_Mixamo folder)
- The SKM_Manny_Simple character (from the Characters | Mannequins | Meshes...