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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Using the forward shading renderer for VR

Working with VR gives artists and designers a lot of interesting challenges. Even though VR experiences typically involve high-powered computers, we can still encounter performance issues due to the large screen size required. Unreal Engine 5 contains a different rendering system, called Forward Rendering, which will give us a good performance boost at the expense of removing certain graphical features. In this recipe, we’ll explore how to enable this alternative rendering method in our projects.

Getting ready

In order to play your game in VR, you will need to have a VR headset that is plugged in and ready to be used. Unreal gives us the option to check out our levels in VR mode once it detects a connected headset, which occurs when the VR preview button is clicked, located within the Change Play Mode and Settings area of the editor – we’ll see exactly where once we start the recipe. If the option is still grayed...

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