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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Handling Collisions

Collision detection is a useful and effective mechanism to deal with interactions between game actors. The basic idea is that when one actor collides with another actor, a collision event is triggered to notify the two actors about the collision. The game developer can write a script to handle the events and perform the corresponding processes.

In this chapter, we will first introduce you to the basics of the collision detection system, the types of collision components, the collision events, and some of the collision presets that we will use for the development of Pangaea.

Throughout this learning process, you will acquire several skills. This includes adding colliders to actors and meshes to enable accurate collision detection, configuring collision presets, handling overlap events for weapon pickup, and casting rays to perform projectile hit checks.

To demonstrate the usage of the robust mathematical tool FVector, we will focus on simulating the trajectory...

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