Creating a custom service using C++
Now that we have finished creating the behavior tree for our AI, it is about time we go about setting the blackboard keys that a large amount of our logic is based on. We are going to do this with a service. As stated previously, a service is something that will take place at a certain frequency or tick. Services act as a way to update AI information and states during runtime from the behavior tree. We have created enough BT assets using blueprint, so it is time we create one in C++! The purpose of this service is to check an area around the AI for an ABMCharacter
, if one is found, set it as the target for the AI to follow.
Start by creating a new C++ class via the wizard, this time the class will inherit from BTService
. Ensure you do not inherit from BTService_BlueprintBase
as that abstraction is to only be used by blueprints. Call this new class BMAgroCheck
. Once the engine has generated the new code files, navigate to BMAgroCheck.h
.