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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Creating hands


Now that we have a scene to work with, let's get to the meat of this chapter and start setting up some interaction.

Before we do anything else, let's improve the way we're representing the motion controllers in the scene. Currently, we're using debug meshes, which won't render correctly if our user is using a different headset from the one we used when we authored the scene. It was good enough to get us going, but now we need to replace it with something more permanent.

To get a hand mesh we can use, we're going to raid the VR Template. It's likely that, for many of your VR projects, you'll simply begin by creating a project based on the VR Template, or you'll migrate the entire MotionController Pawn Blueprint into a project you've created, but for our purposes here, we want to build the pawn ourselves so that we understand what's in it.

Migrating hand meshes and animations from the VR Template project

If you already have an example of the VR Template project created, use File...

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