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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Achieving realistic reflections


Reflections are a very interesting and powerful effect, and one that can often make or break a scene. They are amazing when used to their full potential, since their inclusion alone adds a layer of realism that can be difficult to fake. So far, we've made use of two reflection methods in the previous recipes: the standard Screen Space Reflections that is enabled by default in the engine, and the Reflection Captures we've always had around in our scenes. Even though we only set them up in the Chapter 1, Physically Based Rendering, both of these methods have been implemented in the scenes we have provided.

With that covered, it is now time to deal with other additional reflection techniques that can enhance the look of our models even further, such as Planar Reflections. The methods we've used so far have worked great with the assets that we were dealing with, but some of the materials that we are going to be exploring in the immediate future will benefit from...

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