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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Using fully procedural noise patterns


We wanted to end our journey with this last recipe, which talks about a technique that is both powerful and flexible, but also quite demanding in terms of computing power. It is best used as a means of creating other assets, and isn't really directly employed in real-time apps and games. We are talking about the noise node—a fully procedural, mathematical system that allows you to create many different non-repetitive textures and assets based on it. Similar to the semi-procedural material creation techniques we saw in earlier chapters, this node takes things a bit further and enables you to use an effect that's very widespread in offline renderers, giving you the ability to create materials where repetition is not a concern. Let's see how it's done!

Getting ready

Unlike in the previous recipe, we won't need anything else apart from what the engine offers us to tackle this recipe. However, we've prepared a small scene that you can use should you choose...

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