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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating a semi procedural material


So far, we've worked on examples of materials that were applied to relatively small 3D models, where a single texture or color was enough to make them look good. However, that is but one case from the many different ones that we can encounter in a real-life project. Sometimes, we will face other scenarios where we have to deal with bigger meshes, making the texturing process not as straightforward as we've seen so far. In those circumstances, we are forced to think creatively and find ways to realistically shade that asset. Thankfully, Unreal provides us with a very robust material editor and several ways of tackling this issue, as we'll see next.

Getting ready

We are about to use several different assets to semi-procedurally texture a 3D model, but all of the resources that you will need come bundled by default with Unreal Engine 4. Be sure to include the Starter Content if you want to follow along using the same textures and models I'll be using, but don...

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