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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Reviewing the current progress


You can wipe the sweat from your forehead; the hard work has yet to begin. So, what have we done so far?

  • We've set up our AI project

  • We've set up our pawn with our new AIController

  • We've sent instructions to our pawn using AIController

We're halfway there. This simple setup allows us to put all our instructions on our AIController, which will possess the pawn we created from the sample content. The AIController is assigned to pawns, which means that multiple pawns can share the same AIController.

As we can see, our AI now runs indefinitely. Perfect! Let's move on to the second section of this chapter!

You have been reading a chapter from
Unreal Engine 4 AI Programming Essentials
Published in: Mar 2016
Publisher:
ISBN-13: 9781784393120
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