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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using the HUD


We're going to use our HUD to display some useful information, such as our weapon level and the number of enemies we have left to kill. First we need to create our own HUD class.

  1. Create a new file in our Development/Src/AwesomeGame/Classes folder called AwesomeHUD.uc. Type the following code into it:

    class AwesomeHUD extends UTGFxHUDWrapper;
    
    simulated function PostBeginPlay()
    {
        super.PostBeginPlay();
        `log("AwesomeHUD spawned!");
    }
    
    defaultproperties
    {
    }
  2. Now we're going to replace the default HUD with our own class. In our AwesomePlayerController, add the following function:

    reliable client function ClientSetHUD(class<HUD> newHUDType)
    {
        if(myHUD != none)
            myHUD.Destroy();
    
        myHUD = spawn(class'AwesomeHUD', self);
    }

    Now our HUD will be the only type that can be spawned for our AwesomePlayerController.

  3. Compile the code and run the game. Nothing looks different, but close the game and check the log:

    [0004.37] ScriptLog: AwesomeHUD spawned...
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