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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

The server-client relationship


When talking about multiplayer games, people will talk about the server. "I'm going to join the server." But what does that mean exactly? How do the different computers involved in the game connect to one another?

One state to bind us all

In the world of Unreal, the server is king. It holds the one true game state, while the clients connected to it simulate it as best they can. The clients run the same code and predict where objects in the game world are by using their last known location and velocity, until the server updates the client with their actual positions. If you've ever experienced heavy lag while playing online and had the characters seemingly teleport around, then you know what happens when this prediction model goes too far out of sync.

In the client-server model each player (client) connects to the server and is unaware of other clients connected to that server. That might not make sense at first, but if you think about it each player in the game...

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