Chapter 8. Then There Was Light!—Manipulating Level Light and Shadows
After a level is created, its look can be moderated by an art director to have a certain color tint, blur, bloom, or intensity. This is conducted through simple post-process filtration. We will be discussing the features of PostProcess and we'll also discuss lighting approaches and their features, including custom lens flares, types of shadows, ambient occlusion, God Rays and light types, and their settings for achieving nice illumination under different conditions.
In this chapter, we'll cover the following topics:
Emissive lighting
Comparison of static and dynamic lighting
Light exclusivity using channels and levels
Adjusting shadows through light environments
Distance field shadows
Penumbras and hotspots
Accessing the main PostProcessChain
Ambient occlusion
Depth of field
Ensuring shadows work with translucent or alpha based materials
Enabling and controlling light shafts
Enhancing sunrays using lens flares
Creating caustics using...