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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Distance field shadows


This recipe is quite short, but too sweet to be just a quick tip. Besides what was discussed in the previous recipe, there is a further pre-computed shadow type that is off by default. The full name for it is a signed distance field baked shadow. But what does that mean? UDK has this method built into its dominant lights, and once enabled it replaces the native shadows. Besides being distance based, a key difference is in the compactness of the information stored. The technology is derived from Valve's Alpha Tested Magnification and effectively stores the lighting information in the separate RGB channels of a texture. For more information, explore Valve's paper, which discusses limited texture artifacts: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf.

Getting ready

Open the provided scene Packt_08_LightEnvironment_DEMO.UDK. This is the same scene as was used previously. Roll the camera over some area of the ground where the trees...

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