Scattering meshes on a Landscape using the Foliage tool
Foliage Mode extends the Landscape tools, and sits alongside Landscape Mode in the editor. In this recipe we'll scatter rock meshes on a Landscape surface, since the Foliage tool, while great for making forests and grass, is not limited to just that.
Getting ready
Open the file Packt_01_Foliage_Start.UDK. This extends from the previous example.
How to do it...
Press Foliage Mode, shown on the right-hand side in the previous image. Then press Ctrl + Shift + F and in the Browser search for rock to expose StaticMesh assets of that type (although you can use whatever meshes you like).
In the Foliage dialog there is an area, Meshes, to drop assets to be used. You can drag in several.
The meshes will appear there and each will have parameters for setting scale, count, and angle when brushed. They can also be assigned to separate layers in the Landscape using existing Parameter Names (such as first, second, third).
- There are three icons that allow...