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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Morph targets and .FBX importing


In recent versions of UDK, importing of characters via the FBX format has been increasingly supported. The best way to try out this approach is to first jump to the official documentation from Epic Games on the Unreal Developer's Network: http://udn.epicgames.com/Three/FBXImporterUserGuide.html.

In the export dialog from 3ds Max there is the option to include Animation and Skinning and Morph Targets. When importing an .FBX asset to UDK, the import dialog offers the same options, including StaticMesh only import from a rigged mesh.

Like other software, the FBX file format is updated from time to time. Prior to December 2011, UDK did not support FBX 2012, so it is advisable to use a current version of both 3ds Max and UDK. With older versions it is possible to switch the FBX export to an older variant when exporting the model. which can be done in the Advanced Options | FBX File Format | Version roll-out.

How to do it...

  1. In 3ds Max open PACKT_FemaleMesh_Idle...

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