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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Ways to stop a recurring loop


In the previous recipe we created a swap between two Bots called Gremlin and Zombie. We can perform this swap all day and all night. Being able to jump back and forth forever might be a good dynamic in some games, but you might want to build in a way to prevent the swapping at a certain point, perhaps when a quest goal is reached or a mission objective achieved. It would be good to show how to interrupt the possession sequence. In this recipe we'll try out two methods, a New Action | Switch | Switch action and a New Action | Misc | AND Gate.

If Zombie shoots the gate shown here and dawn has arrived, the possession mechanism we set up in the previous recipe will stop. Instead a sliding gate (provisioned by a prefab) will open and Gremlin will start shooting at Zombie. There's our reason to use an AND Gate as both events must occur first. The problem is, as soon as the level begins it is dawn, we want to limit things so they player has to wait through the night...

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