Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

Arrow left icon
Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Introduction


UDK includes a bag of fireworks called Cascade. Cascade is not only a sprite particle generator but can also produce trailing ribbons, laser beams, and geometry arrays. Cascade has many features, and can be daunting to learn, but with patience proves to be a very complete and comfortable Particle Editor. Earlier in the book, in Chapter 2, Notes From an Unreal World, in the recipe Creating a steamy plume in Cascade, we covered the basics of a particle emitter's anatomy.

Now we'll look closer. One of the most important features of Cascade to learn early on is handling the Distribution values for the various modules, which provide a way to set values or value ranges to parameters of an emitter, such as direction, speed, age, color, and rotation. Unfortunately it is also a lot to cope with on your first try. Distributions are split up into Constants (static single values), Vectors (XYZ values), and Particle Parameters (named values something else can access and affect). The properties...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image