Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a symbolic lives counter

This recipe teaches us how to use multiple Image (Script) components inside a script in order to create a symbolic lives counter. The number of lives are not displayed as a number, but with heart symbols on the screen. It is similar to the counter in the Implementing a lives counter recipe, but the logic to manage different icons is different.

How to do it...

  1. To begin, let's create a new empty game object. To do this, right-click on the Canvas object, since we want it as parent, and then Create Empty. Finally, rename it as SymbolicLivesCounter.

    Tip

    If there isn't the Canvas object in the scene, for example, in new scenes, we can create it by right-clicking on Hierarchy panel and then go to UI | Canvas.

  2. Next, click on SymbolicLivesCounter and add a new image by selecting UI | Image, and then rename the object just created as Heart1.
  3. Take a heart icon image, or create on our own, and import it in to our project. If our project is not set as 2D, remember...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image