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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Item count modifications


Now that we have discussed the features of the inventory, we need to figure out how items in the inventory can be gained or lost. This can be done in the following ways:

  • Buying, selling, and trading items

  • Dropping and picking up items

  • Destroying or using items

Item bartering

If your game has a lot of items in its world, you might have included shops within that world. In these shops, the player can sell their items or buy more items. This method is very common in role-playing games, as these types of games have many items. Another way to barter items is to trade them. This can be done in offline games, but this is mostly seen in online games where players can use a menu system to trade their items.

Dropping and picking up items

When the player's inventory is full or almost full, they might come across an item that they want. If the option is made available, the player can drop an item they don't want anymore and pick up the new item to replace it. Dropping an item can insert...

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