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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Features of an inventory


Before creating an inventory, you must figure out what kind of inventory fits your game best. There are various features that an inventory has that will need to be figured out when designing one. The following are the features that we will discuss:

  • Limits

  • Accessibility

  • Order

Limits of the inventory

There are two common ways to limit an inventory; they are weight and slot size. If an inventory is based on weight, it will only carry a certain number of objects that are within its weight bearing limits. If an inventory is based on slot size, the player can have as many objects as long as there are slots and the weight of an object either doesn't matter or isn't tracked at all.

An example of a weight-limited inventory is found in games such as The Elder Scrolls V: Skyrim. The player can keep items in their inventory up to a certain accumulated weight limit. An example of a slot size limited inventory is found in games such as Borderlands. In Borderlands, the player's backpack...

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