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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Challenges

For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get your mind thinking:

  • Add in feedback whenever the player hits an enemy—perhaps an animation or a change of sprites.
  • Give the player lives, and each time he is hit by an enemy, have him lose one life. Add a GUI Text to display lives as well.
  • Once you learn how to use a Game State Manager, create a main menu, pause screen, and restart button.
  • Add in Xbox control and mobile touch support.
  • As a learning experiment, convert the player shooting behaviour code to use co-routines to enable/disable being able to shoot. Discuss the advantages/disadvantages towards this method.
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