Core exam skills covered in this chapter
The following are the core exam skills that will be covered in this chapter:
Programming core interactions:
- Implement and configure game object behavior and physics
- Implement and configure camera views and movement
Working in the art pipeline:
- Understand materials, textures, and shaders, and write scripts that interact with Unity's rendering API
- Understand 2D and 3D animation, and write scripts that interact with Unity's animation API
Programming for scene and environment design:
- Identify methods for implementing Game Object instantiation, destruction, and management
- Recognize techniques for structuring scripts for modularity, readability, and reusability