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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the project


Let's get started. The first step is, of course, to start Unity and create a new project. Naming the project Ch6_SpaceFighter will work well:

  1. Once Unity has finished initializing, this is a perfect opportunity to set our build settings. Open the Build Settings window, select Android from the list of platforms, and hit Switch Platform to change the target platform.

  2. While at the Build Settings window, select Player Settings to open the player settings in the Inspector. Adjust the Company Name, Product Name, and especially the Bundle Identifier.

  3. We need to create a few folders to keep the project organized. The Scripts, Models, and Prefabs folders should be created in the Project window.

  4. We now need to import the assets for this project. We are going to need a space ship for the player, an enemy space ship, an explosive mine, and some asteroids. Luckily, all of these have already been prepared and are available with the starting assets for this chapter. Import...

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