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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Index

A

  • AccelRocket() function / Accessing the function from other scripts
  • acoustic environments
    • simulating, with Reverb Zones / Simulating acoustic environments with Reverb Zones, How to do it..., How it works...
    • Audio Reverb Zone component, attaching / Attaching the Audio Reverb Zone component to Audio Sources
  • active objects
    • reducing, by making objects inactive / Reducing the number of active objects by making objects inactive whenever possible, How to do it..., How it works..., See also
  • Add Event feature / Using Animation Events to throw an object
  • AddObjectToScene(…) method / How it works...
  • Albedo map
    • about / Specular workflow, The metallic workflow
  • alignment / How it works...
  • Allegorithmic
    • URL / Introduction
  • Alpha Cutoff / How to do it...
  • analogue clock
    • displaying, URL / The Unity tutorial for animating an analogue clock
  • animated characters
    • rigid props, adding / Adding rigid...
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