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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Matching the audio pitch to the animation speed


Many artifacts sound higher in pitch when accelerated and lower when slowed down. Car engines, fan coolers, Vinyl—a record player… the list goes on. If you want to simulate this kind of sound effect in an animated object that can have its speed changed dynamically, follow this recipe.

Getting ready

For this recipe, you'll need an animated 3D object and an audio clip. Please use the files animatedRocket.fbx and engineSound.wav, available in the 1362_09_01 folder of the code bundle.

How to do it...

To change the pitch of an audio clip according to the speed of an animated object, please follow these steps:

  1. Import the animatedRocket.fbx file into your Project.

  2. Select the animatedRocket file in the Project view. Then, from the Inspector view, check its Import Settings. Select Animations, then select the clip Take 001, and make sure to check the Loop Time option. Click on the Apply button, shown as follows, to save the changes:

    Tip

    The reason why we didn...

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