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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Displaying single object pickups with carrying and not-carrying icons


Graphic icons are an effective way to inform the player that they are carrying an item. In this recipe, if no star is being carried, a grey-filled icon in a blocked-off circle is displayed; then, after the star has been picked up, a yellow-filled icon is displayed, as shown in the following screenshot.

In many cases, icons are clearer (they don't require reading and thinking about) and can also be smaller onscreen than text messages for indicating player status and inventory items.

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter.

How to do it...

To toggle carrying and not-carrying icons for a single object pickup, follow these steps:

  1. Start with a new copy of the mini-game Simple2Dgame_SpaceGirl.

  2. In the Hierarchy panel, add a new UI Image object (Create | UI | Image). Rename it Image-star-icon.

  3. Select Image-star-icon in the Hierarchy panel...

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